![]() Involves an untouchable or unsolvable problems. įlaunt the rules of tinkering, with unexpected consequences. Involves an obsession on a singular behavior, pattern or path. įocuses on a single item that build and rebuild, with multiple or very powerful functions. Involves an obsession regarding an object or goal. Has an emphasis on their specialty alone, often gaining an advantage in exchange for their narrow focus. Tinkers can be divided in twelve sub-categories: Name This section is based on material that may not be canon to the world of Parahumans. Tinkers are among the most flexible parahumans, as a typical Tinker can artificially assume any number of other classifications depending on specialty, in addition to drawing inspiration from the powers of other parahumans or the work of other Tinkers. Some draw on real world technical knowledge while others rely more on instinct. Most Tinkers have a specialty, an area of technology in which they operate either exclusively or better than others. ![]() Tinkers are distinct from other parahumans in that their powers don’t work through them so much as they enable them to fabricate things: They can create devices or alter existing devices well beyond usual restrictions of education, knowledge, resources, or physics. 4 Common combinations with other ratings. ![]()
0 Comments
Leave a Reply. |